New DNBmedia Papervision3D site!

I'm delighted to show you all a new website where we have been working on during the last couple of months. This website will be for our AV department and is made using Papervision3D, BulkLoader and Tweener.

DNBmedia av screenshot

This website pushes Papervision3D to it's limits. We've optimized it a lot to get it "acceptable" for average computers. Beside using all the "standard" optimizations we used some custom optimizations as well. I think the best example of this is the usage of 3D Sprites where I've posted earlier about. This causes a bigger download, but it can add much more detail to your scene and is very light to render.

Make sure you have your sound turned on before you have a look at av.dnbmedia.com.

I'm interested in your feedback! Let me know your thoughts about this! In case you have some questions about how we solved some issues, you're off course free to ask!

First Dutch Unity3D Usergroup Meeting announcement

After being at Unite in Copenhagen (Unity3D conference) last October, Vincent Verweij from Makayama and myself where inspired by all the work we saw there and decided that we had to organize a meeting for the Dutch Unity 3D users. During this first meeting we would like to invite everybody who wants to bring some of their own material and present it.  When you are around on Thursday the 15th of January, you are invited to join us.

More information and (free) sign up is available at www.unity3dusergroup.nl

Hope to see you there!

RTMP Communication with Unity3D using C#

I'm very excited to share with you some information about what we at DNBmedia tried to achieve in the last couple of months. We're very interested in the use of Unity3D, as you could read in my last post. Especially integration with a browser and communication with Flash is important for us. In that last post I talked about communication on a single page between Unity, a browser and through that with Flash. What kind of communication you do need more when you think about Flash? That's right, RTMP communication! And that's exactly where we've been working on in the last couple of months. For those who don't know; in Unity3D you can program in C# and use DLL's. So what we've decided to do was to implement the RTMP protocol in a DLL library. This resulted in having a very hard job on reverse engineering the protocol with just a little documentation. I need to give my best colleague Stijn Raaijmakers all the credits for that, who's a very talented programmer with advanced C# and Actionscript skills.

(more...)