Papervision3D Essentials - Out now!
After more than 8 months of hard work, at least 1600 man-hours, writing 13 chapters and 428 pages, Jeff Winder and I are proud to let the world know that our book has finally been published!
With this book we had the goal to write a book for beginners. A book which we would like to read when we were starting with Papervision3D. Taking nothing for granted and gradually work to more advanced topics. Hopefully we have achieved that goal, which will become clear once the copies are sold and we will get feedback from our readers. Now the book is on sale we can finally get feedback from more people other than the very valuable reviewers Trevor Burton, Stuart Caunt and Patrick Rushton.
The book covers many topics in detail, which results to that the book could be used as a reference guide. More than once I've looked back to the chapters that we've written and see how things work. We have chapters dedicated to the following topics:
- Setting up
- Building your first application
- Primitives
- Materials
- Cameras
- Moving things around
- Shading
- External models
- Z-sorting
- Particles
- Filters and effects
- 3D Vector drawing and text
- Optimizing performance
Together with releasing this book, our publisher posted an example chapter on their website. Which is chapter 8 about modeling. I think this chapter gives a good impression on how thouroughly we tried to explain certain topics.
More information about the topics of our book can be found on the website of our publisher. Make sure you'll check out:
- Table of contents
- 3D Vector Drawing and Text with Papervision3D: Part 1
- 3D Vector Drawing and Text with Papervision3D: Part 2
In the next couple of weeks you can expect some articles here on my blog about subjects that have not made it to the book. So keep an eye on this blog.
But for now, I'm going to enjoy my vacation first and I want to say a big THANK YOU!, to those who have supported us during the writing. Our reviewers Trevor, Patrick and Stuart. The Flash community for posting valuable articles and last but not least the Papervision3D team for their help and answers while writing the book.
