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	<title>Comments for Paul Tondeur</title>
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	<link>http://www.paultondeur.com</link>
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	<lastBuildDate>Mon, 28 Nov 2011 22:17:36 +0000</lastBuildDate>
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		<title>Comment on RTMP Communication with Unity3D using C# by Paul Tondeur</title>
		<link>http://www.paultondeur.com/2008/12/11/rtmp-communication-with-unity3d-using-c-sharp/#comment-43773</link>
		<dc:creator>Paul Tondeur</dc:creator>
		<pubDate>Mon, 28 Nov 2011 22:17:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.paultondeur.com/2008/12/11/rtmp-communication-with-unity3d-using-c/#comment-43773</guid>
		<description>Just to be clear, the circumstances had nothing to do with Adobe not allowing it or any technical difficulties. If you want to do this that is great! Go ahead and make sure you&#039;ll keep me posted on your progress.

Fortunately Adobe released the RTMP protocol specifications in the meanwhile, which should make things a lot easier: http://www.adobe.com/devnet/rtmp.html</description>
		<content:encoded><![CDATA[<p>Just to be clear, the circumstances had nothing to do with Adobe not allowing it or any technical difficulties. If you want to do this that is great! Go ahead and make sure you&#8217;ll keep me posted on your progress.</p>
<p>Fortunately Adobe released the RTMP protocol specifications in the meanwhile, which should make things a lot easier: <a href="http://www.adobe.com/devnet/rtmp.html" rel="nofollow">http://www.adobe.com/devnet/rtmp.html</a></p>
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	<item>
		<title>Comment on RTMP Communication with Unity3D using C# by Marivaldo Cabral</title>
		<link>http://www.paultondeur.com/2008/12/11/rtmp-communication-with-unity3d-using-c-sharp/#comment-43757</link>
		<dc:creator>Marivaldo Cabral</dc:creator>
		<pubDate>Mon, 28 Nov 2011 19:39:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.paultondeur.com/2008/12/11/rtmp-communication-with-unity3d-using-c/#comment-43757</guid>
		<description>Hello Paul,

Can you send em in private what was the circumstances, I&#039;m going to do the same thing here and I would like to know if you will have any problem in the future.

Best</description>
		<content:encoded><![CDATA[<p>Hello Paul,</p>
<p>Can you send em in private what was the circumstances, I&#8217;m going to do the same thing here and I would like to know if you will have any problem in the future.</p>
<p>Best</p>
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	</item>
	<item>
		<title>Comment on RTMP Communication with Unity3D using C# by Paul Tondeur</title>
		<link>http://www.paultondeur.com/2008/12/11/rtmp-communication-with-unity3d-using-c-sharp/#comment-42353</link>
		<dc:creator>Paul Tondeur</dc:creator>
		<pubDate>Wed, 16 Nov 2011 16:34:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.paultondeur.com/2008/12/11/rtmp-communication-with-unity3d-using-c/#comment-42353</guid>
		<description>Unfortunately not due to circumstances. I&#039;d like to have this published according to its original plan, but I do no longer have rights to do so. I&#039;m really sorry about that...</description>
		<content:encoded><![CDATA[<p>Unfortunately not due to circumstances. I&#8217;d like to have this published according to its original plan, but I do no longer have rights to do so. I&#8217;m really sorry about that&#8230;</p>
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	</item>
	<item>
		<title>Comment on RTMP Communication with Unity3D using C# by Tim Pynegar</title>
		<link>http://www.paultondeur.com/2008/12/11/rtmp-communication-with-unity3d-using-c-sharp/#comment-42352</link>
		<dc:creator>Tim Pynegar</dc:creator>
		<pubDate>Wed, 16 Nov 2011 16:30:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.paultondeur.com/2008/12/11/rtmp-communication-with-unity3d-using-c/#comment-42352</guid>
		<description>Was this released in the end ?

Thanks,
Tim.</description>
		<content:encoded><![CDATA[<p>Was this released in the end ?</p>
<p>Thanks,<br />
Tim.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Drawing a cubic bezier curve using actionscript 3 by Ashish</title>
		<link>http://www.paultondeur.com/2008/03/09/drawing-a-cubic-bezier-curve-using-actionscript-3/#comment-41767</link>
		<dc:creator>Ashish</dc:creator>
		<pubDate>Thu, 10 Nov 2011 13:20:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.paultondeur.com/2008/03/09/drawing-a-cubic-bezier-curve-using-actionscript-3/#comment-41767</guid>
		<description>Thanks a ton Paul for this amazing algorithm. I was having problem converting 2 control point bezier data to flex recognizable (1control point format) data. This algorithm works very smoothly</description>
		<content:encoded><![CDATA[<p>Thanks a ton Paul for this amazing algorithm. I was having problem converting 2 control point bezier data to flex recognizable (1control point format) data. This algorithm works very smoothly</p>
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	</item>
	<item>
		<title>Comment on Tutorial: Loading and parsing external XML and JSON files with Unity &#8211; Part 2: JSON by jonny</title>
		<link>http://www.paultondeur.com/2010/03/23/tutorial-loading-and-parsing-external-xml-and-json-files-with-unity-part-2-json/#comment-40151</link>
		<dc:creator>jonny</dc:creator>
		<pubDate>Wed, 19 Oct 2011 10:10:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.paultondeur.com/2010/03/23/tutorial-loading-and-parsing-external-xml-and-json-files-with-unity-part-2-json/#comment-40151</guid>
		<description>hi, i&#039;m programming to do a app with unity3d. So I read this topic, very good for the quality, but the unity give me a error as &quot;Assets/Scripts/LoadJSON.cs(50,140): error CS0246: The type or namespace name `Book&#039; could not be found. Are you missing a using directive or an assembly reference?&quot; what do you think about?
hi</description>
		<content:encoded><![CDATA[<p>hi, i&#8217;m programming to do a app with unity3d. So I read this topic, very good for the quality, but the unity give me a error as &#8220;Assets/Scripts/LoadJSON.cs(50,140): error CS0246: The type or namespace name `Book&#8217; could not be found. Are you missing a using directive or an assembly reference?&#8221; what do you think about?<br />
hi</p>
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	</item>
	<item>
		<title>Comment on Robotlegs Away3D 4 Broomstick integration with a wink at Unity by WasabiMonster</title>
		<link>http://www.paultondeur.com/2011/03/07/robotlegs-away3d-4-broomstick-integration-with-a-wink-at-unity/#comment-37894</link>
		<dc:creator>WasabiMonster</dc:creator>
		<pubDate>Tue, 20 Sep 2011 17:38:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.paultondeur.com/?p=256#comment-37894</guid>
		<description>Has anyone tried using this with Away3D v.3.6? It looks like the codebase would need to be slightly modified to use Scene3DEvent but before I dig in there I thought I&#039;d ask to see if it&#039;s been tried before?</description>
		<content:encoded><![CDATA[<p>Has anyone tried using this with Away3D v.3.6? It looks like the codebase would need to be slightly modified to use Scene3DEvent but before I dig in there I thought I&#8217;d ask to see if it&#8217;s been tried before?</p>
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	</item>
	<item>
		<title>Comment on Tutorial: Loading and parsing external XML and JSON files with Unity &#8211; Part 2: JSON by peter</title>
		<link>http://www.paultondeur.com/2010/03/23/tutorial-loading-and-parsing-external-xml-and-json-files-with-unity-part-2-json/#comment-36485</link>
		<dc:creator>peter</dc:creator>
		<pubDate>Wed, 24 Aug 2011 04:57:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.paultondeur.com/2010/03/23/tutorial-loading-and-parsing-external-xml-and-json-files-with-unity-part-2-json/#comment-36485</guid>
		<description>where is the button for part 1??????????????????????????</description>
		<content:encoded><![CDATA[<p>where is the button for part 1??????????????????????????</p>
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	<item>
		<title>Comment on Robotlegs Away3D 4 Broomstick integration with a wink at Unity by Eric Hélier</title>
		<link>http://www.paultondeur.com/2011/03/07/robotlegs-away3d-4-broomstick-integration-with-a-wink-at-unity/#comment-36027</link>
		<dc:creator>Eric Hélier</dc:creator>
		<pubDate>Sun, 14 Aug 2011 08:55:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.paultondeur.com/?p=256#comment-36027</guid>
		<description>Yay i finally succeed in pushing my sources to github : https://github.com/ricovitch/Robotlegs-Away3D-Extension-Test
I think i should need to create a fork of your extension to publish the modifications i made to it to make it work with latests away3d / flashplayer beta also... Don&#039;t have the time right now, but i will try to do it, as it makes me learn a bit github by the way ;-)</description>
		<content:encoded><![CDATA[<p>Yay i finally succeed in pushing my sources to github : <a href="https://github.com/ricovitch/Robotlegs-Away3D-Extension-Test" rel="nofollow">https://github.com/ricovitch/Robotlegs-Away3D-Extension-Test</a><br />
I think i should need to create a fork of your extension to publish the modifications i made to it to make it work with latests away3d / flashplayer beta also&#8230; Don&#8217;t have the time right now, but i will try to do it, as it makes me learn a bit github by the way <img src='http://www.paultondeur.com/wp-includes/images/smilies/icon_wink.gif' alt=';-)' class='wp-smiley' /> </p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Robotlegs Away3D 4 Broomstick integration with a wink at Unity by Eric Hélier</title>
		<link>http://www.paultondeur.com/2011/03/07/robotlegs-away3d-4-broomstick-integration-with-a-wink-at-unity/#comment-35927</link>
		<dc:creator>Eric Hélier</dc:creator>
		<pubDate>Fri, 12 Aug 2011 20:48:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.paultondeur.com/?p=256#comment-35927</guid>
		<description>Paul,

My question regarding mediating cloned meshes was in general.
Say i got a 3d scene with boxes on stands, each boxe with his specific data/text.
I surely would use cloning to instantiate the boxes, but how to efficiently manage mediator creation of thoses boxes (if not manually) ?

I will try to publish my tests as soon as i handle how to commit to a repository on github^^</description>
		<content:encoded><![CDATA[<p>Paul,</p>
<p>My question regarding mediating cloned meshes was in general.<br />
Say i got a 3d scene with boxes on stands, each boxe with his specific data/text.<br />
I surely would use cloning to instantiate the boxes, but how to efficiently manage mediator creation of thoses boxes (if not manually) ?</p>
<p>I will try to publish my tests as soon as i handle how to commit to a repository on github^^</p>
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